One down, two to go! Our heroes, their powers enhanced by the blessing of mighty Oort*, leave the Chapel of Bann Shivu and creep their way north to the door marked with the symbol of Azmodee, Prince of Liches. *Apart from Parker. Lucas couldn’t get Herolab to work properly.
Never split the party! Burple, Cuthbert and Grimbold are sealed into the battle pit of Bann Shivu and must face down High Priestess Theldrek! Can Parker and Sessions gain entry in time to save them? And what is the secret of the magic mirror?
Our heroes must defeat the colossal boar Piers Morgan before taking on the denizens of the Chapel of Bann Shivu. WARNING: Contains annoying pastiche French pop music from the start.
Deep below the surface, our heroes lower themselves into the Dark Cathedral. Can they stealth their way into the lair of the Ebon Triad and learn the secrets of the cult? Or will they clumsily set off a sprawling combat involving a skeleton called Arthur and a colossal boar called Piers Morgan? Do you really … Continue reading Episode 15 – Deeper Underground
Justice has been served on Sheriff Cubbins and his corrupt constables. Now our heroes head into Diamond Lake for some much needed R&R and a visit to Hesti Testapod before setting out to the Dourstone Mine on a new mission! WARNING: Contains brief period of zither music.
What lies deep in the belly of Diamond Lake? What lies beneath the Dourstone mine? Something is growing. There are whispers… whispers in the dark.. Join our hapless heroes as we begin Book 2 of the Age of Worms – The Three Faces of Evil!
It’s our double-length megasode as we conclude Book 1! Our heroes have faced down Filge but learn disturbing news. There are rumours of a new dark age – The Age of Worms – and evil lurking beneath Diamond Lake. They must turn to Hesti Testapod for guidance and then face the final challenge of the … Continue reading Episode 12 – Wild is the Wind
Our heroes have explored the old observatory and solved the mystery of the missing bones. The secrets of the Whispering Cairn are within their grasp. But first they must confront the necromancer Filge in his fiendish laboratory! Roll for initiative!
On the trail of the missing bones, our adventurers explore the old Observatory. Can they keep their minds on the mission and not be distracted by the prospect of loot? No. No they can’t.
Our heroes head into Diamond Lake on the hunt for the missing bones. The trail leads to the Feral Dog and Kullen’s gang of thugs, but will it be confrontation or negotiation that gets the answers they seek? And can Cuthbert hold the same accent for more than five minutes?