Episode 217 – Quake Me Up Before You Go Go
The mysterious vault at the heart of the Citadel of Weeping Dragons stands open. Can our heroes summon up the courage to venture inside and seize Dragotha’s phylactery?
The mysterious vault at the heart of the Citadel of Weeping Dragons stands open. Can our heroes summon up the courage to venture inside and seize Dragotha’s phylactery?
Our confused heroes encounter a familiar visitor from the beyond. To open the Vault and secure Dragotha’s phylactery, they must face the challenge they fear the most: remembering the story.
The Slayers continue the search for their tormentor and meet a strange new giant. Can they finally push through to the mysterious vault?
As the Slayers descend to the vault, they are beset by walls of whirling blades, but who is their assailant?
Dragons or Giants? The Slayers must decide who to take on first.
The Slayers return to the Citadel to open the forbidden vault. But dragons and giants have other ideas.
The fight with Mother Worm continues! Can the Slayers prevail and recover the second key?
The Slayers, on the hunt for Mother Worm, encounter a giant cavern of fungus.
Oh what a feeling! The Slayers are reunited at last. Can they learn anything from the irascible Coldtooth? And how on Hearth are they going to get past an uncountable slither of Carrion Crawlers?!
In this bonus episode we sit down with Jason Bulmahn, Director of Games at Paizo, to chat Pathfinder and Pathfinder 2 design and mechanics, the various editions of D&D, the Age of Worms*, and zombies! *Warning: Spoilers! You can back Hellfinder, Jason’s horror hack of PF2 here: https://www.backerkit.com/call_to_action/3392da67-300c-44f3-bbc3-84214a5a669c/landing You can find Hopefinder, Jason’s zombie apocalypse … Continue reading Bonus Episode – Rules of the Game with Jason Bulmahn