Episode 269 – Playing For Time
The Slayers must keep the dreaded Lashonna and her Vampires at bay for 30 seconds to ensure the Unlife Vortex cannot be repaired. That’s five rounds. Should only take three or four weeks to play through.
The Slayers must keep the dreaded Lashonna and her Vampires at bay for 30 seconds to ensure the Unlife Vortex cannot be repaired. That’s five rounds. Should only take three or four weeks to play through.
At last, the Unlife Vortex has been disrupted, and Burple and Sessions can concentrate on recovering their lost comrades. Unless, of course, the architect of the apparatus has other plans…
Continue reading Episode 268 – Let’s Get The Band Back Together
And then there were two… Can Sessions and Burple disrupt the Unlife Vortex machine? Or will they just make things worse?
The Slayers are in trouble. They get in more trouble. They try to work out how to get out of trouble. They end up in even more trouble.
The plan is simple: Hold off the forces of Kyuss for long enough to disable the Unlife Vortex Machine. The reality is very different.
Continue reading Episode 265 – What Does It Do and How Does it Work
A giant Ghost Avolakia guards the machine room. Hinge-headed Kyuss Liches flank the party to the west. Can our heroes make the breakthrough? Well, you won’t find out in the next 40 minutes.
The Slayers need to find the source of the Unlife Vortex, but a gaggle of nasty Kyuss greeblies have other plans!
Our heroes have completed their dreamlike journey through the Timberdark. Now they must explore the depths beneath the Boneyard in search of the Unlife Vortex!
The green devil’s head has been found. Can our heroes work out a way to extract the Sphere of Annihilation safely? Or have they all dump-statted intelligence to the point that it is an impossibility?
Have the Slayers been transported to a piece of D&D history? And if they have, can they remember anything about it?