It’s time to hunt Mindflayer! On the trail of their quarry, our brave band explore a treacherous set of caverns complete with mysterious guardians, strange beasts and other perils. Things do not go well.
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Our heroes meet with Eligos and learn more of the threat of Kyuss to Evenstar and the lands beyond.
With Telakin the clone mastermind defeated, it’s time for our heroes to level up and divide the loot – using our new, patented*, Magic Dice system! Then they must return to the trail of their mysterious assailants. Who is behind the plot to destroy them? *not actually patented.
OK, so there really is a Mind Flayer. Can our heroes escape? And if they can, do they flee for the hills? Or do they recover, regroup and redouble their efforts to deal with their clone nemesis? We’re going long!
Is it Hestapod they can see? Or some devilish mimicry? An impostor-pod? An end-of-level-boss-tapod? Or is it really Hesti Testapod? Find out in this week’s slice of roleplaytainment!
Prepare to be confused. As the heroes explore the abandoned warehouse they encounter… themselves! But who is fake and who is real?
Anyone fancy a swim? Our heroes must don their +3 Speedos of Stealth and trust in the notoriously lenient 5E drowning rules as they descend into the depths.
Our heroes must overcome an unseen adversary as they continue their investigation of the abandoned warehouse. Why does Parker find the place so eerily familiar?
An abandoned warehouse in the docks… Is it a cult hideout? An elaborate trap? Or both? Our heroes must uncover the truth!
An explosion, arrows whizzing through the air, panic in the streets, a crazed chimera – not exactly the welcome to Evenstar our heroes had in mind! Can they survive long enough to find out who is behind their hot reception?