Our heroes head into Diamond Lake on the hunt for the missing bones. The trail leads to the Feral Dog and Kullen’s gang of thugs, but will it be confrontation or negotiation that gets the answers they seek? And can Cuthbert hold the same accent for more than five minutes?
A ghostly figure demands a service before the inner chambers of the Whispering Cairn can be explored. Our heroes uncover a mystery. Grimbold sets fire to small animals.
Our heroes set about obtaining the magic lantern and unlocking the mysteries of the Whispering Cairn. Can they trade the head of Madame Wodge or will they have to resort to burglary? Can they outwit Sheriff Cubbins? Can the players sing the Hesti Testapod Song? The answers lie within!
Fresh from their battle with the Wodge Gang, our over-eyebrowed heroes head into Diamond Lake. Will they find the missing lantern? What will they learn from the wizard Hesti Testapod? And will they remember it? If you find a magic sword and no-one else notices, is it yours to keep? There’s only one way to … Continue reading Episode 6 – You Can’t Always Get Wodge You Want
Only Madame Wodge of the Lodge and her goons stand between our adventurers and their destiny. It’s time for our heroes to stiffen the sinews, summon up the blood and put them to the sword! Just as soon as they can agree who goes first.
We’ve got company! Cuthbert sneaks upstairs to investigate the intruders in the main tomb whilst the rest of the party explore the scary sub-level. Grimbold goes swimming. Burple and Sessions look busy. Parker steadies off just in case.
Our heroes must battle to avoid becoming bug food. And what mysteries lie deeper in the tomb?
Our heroes push further into the Whispering Cairn and discover a mysterious tomb. What is the secret of the lanterns?
Five mis-matched adventurers begin their exploration of the Whispering Cairn.