Our heroes must overcome an unseen adversary as they continue their investigation of the abandoned warehouse. Why does Parker find the place so eerily familiar?
An abandoned warehouse in the docks… Is it a cult hideout? An elaborate trap? Or both? Our heroes must uncover the truth!
An explosion, arrows whizzing through the air, panic in the streets, a crazed chimera – not exactly the welcome to Evenstar our heroes had in mind! Can they survive long enough to find out who is behind their hot reception?
We begin Book 4 of the Age of Worms! Welcome to the Hall of Harsh Reflections where nothing is as it seems and no-one can be trusted. Our heroes learn more about themselves and must resolve their differences before setting out on the road ahead.
Our heroes must prevail over the beasts in the basement! But what lies in wait for them on the road ahead? Find out as we conclude Book 3!
There’s something nasty walled up in the cellar of Blackwall Keep. Can our heroes hold their nerve as they take on the beasts in the basement?
Our adventures in the Mistmarsh reach a climax as the heroes battle to save the lizardfolk eggs from corruption by the worms of Kyuss!
Parker & Sessions continue their intrigues. In the absence of Johnny, Uncle Bugraft is controlled by dice rolls as he, Cuthbert and Burple face off against the terrifying King Charles the Fecund. What evil stirs within the lizardfolk egg chamber?
They say never split the party, but what do ‘they’ know? Sessions and Parker follow a mysterious new ally in search of peace, whilst their companions duel to the death with the formidable King Charles the Fecund and his lizardfolk guardians!
Cuthbert is stalked through the Lizardfolk lair by the Boss Harpy. Can his companions reach him in time? And will Bugraft’s swamp creature impression convince the guards?