Our heroes must prevail over the beasts in the basement! But what lies in wait for them on the road ahead? Find out as we conclude Book 3!
There’s something nasty walled up in the cellar of Blackwall Keep. Can our heroes hold their nerve as they take on the beasts in the basement?
Our adventures in the Mistmarsh reach a climax as the heroes battle to save the lizardfolk eggs from corruption by the worms of Kyuss!
Parker & Sessions continue their intrigues. In the absence of Johnny, Uncle Bugraft is controlled by dice rolls as he, Cuthbert and Burple face off against the terrifying King Charles the Fecund. What evil stirs within the lizardfolk egg chamber?
They say never split the party, but what do ‘they’ know? Sessions and Parker follow a mysterious new ally in search of peace, whilst their companions duel to the death with the formidable King Charles the Fecund and his lizardfolk guardians!
Cuthbert is stalked through the Lizardfolk lair by the Boss Harpy. Can his companions reach him in time? And will Bugraft’s swamp creature impression convince the guards?
Cuthbert creeps into the lair of the Lizardfolk, searching for the captives, but in the Mistmarsh, his companions have got themselves into all sorts of trouble. Warning: contains harpy song. May cause drowsiness. Do not operate heavy machinery. Also contains snakes.
Cuthbert is up to his neck in trouble as undead aquatic horrors close in. Is he ghoul-food? Or can the others channel the spirit of Hasselhoff and rescue him from swampy doom? Our adventures in the Mistmarsh continue!
Hesti Testapod has vanished, Blackwall Keep is under siege and a new rescue mission awaits our heroes! They must enter the mysterious Mistmarsh, a murky expanse plump with peril and opportunities to waste the time of local wildlife.
After a long chase through the night our heroes have found their quarry. Turns out their quarry is altogether more undead and wormy than expected. If they want the missing money, they have a fight on their hands!