Episode 105 – Welcome to the Jungle
The Lands that Wait must wait no longer. Doombringer sends the Slayers through the portal to the jungle city of Kuluth-Mar. What perils await our heroes in the ruins?
The Lands that Wait must wait no longer. Doombringer sends the Slayers through the portal to the jungle city of Kuluth-Mar. What perils await our heroes in the ruins?
Our gallant gang of gadabouts hear the detail of Doombringer’s deal. Will they redeem their rod for a reward?
The Slayers have reached Truespire and encountered an old friend. Now they must meet with the mysterious Marcus Doombringer. What nature of creature is he? What wisdom can he offer our heroes? And will he have a silly accent?
The Slayers encounter faces from the past and some creatures from goodness-knows-where.
Readers Mike and Steve join us on the Hilltop to talk Age of Worms and D&D in this SPOILER strewn bonus episode!
We begin Book 7 of the Age of Worms! Blessed by the benevolence of Oort and weighed down with the treasures of the tomb, the Flayer Slayers must begin their journey north. But what surprises await them outside the Cairn?
Drinks break over, we return to Episode 100! The Flayer Slayers have found the last resting place of Icosiol, and great treasures await them. But first they must face the Guardian of the Tomb!
Continue reading Episode 100 – Part B – (You Gotta) Fight for Your Right (To Vaati!)
Have Burple’s Eldritch senses led our heroes to the true tomb of Icosiol? Can they cross the chasm? Can they find the way? Find out in the first part of our 100th episode!
Continue reading Episode 100 – Part A – Get the Vaati Started
Where the river runs deep and the water is cold as ice… Can the Slayers escape the trap or will they be washed away into the depths? And if they were, would that be a bad thing?
OK, so it’s not a Figurine of Wondrous Power. Our gallant gang are caught between a newly-summoned fiend and the weird blood-blobs of horrid.