Episode 214 – Not Big
As the Slayers descend to the vault, they are beset by walls of whirling blades, but who is their assailant?
As the Slayers descend to the vault, they are beset by walls of whirling blades, but who is their assailant?
Dragons or Giants? The Slayers must decide who to take on first.
The Slayers return to the Citadel to open the forbidden vault. But dragons and giants have other ideas.
The fight with Mother Worm continues! Can the Slayers prevail and recover the second key?
The Slayers, on the hunt for Mother Worm, encounter a giant cavern of fungus.
Oh what a feeling! The Slayers are reunited at last. Can they learn anything from the irascible Coldtooth? And how on Hearth are they going to get past an uncountable slither of Carrion Crawlers?!
In this bonus episode we sit down with Jason Bulmahn, Director of Games at Paizo, to chat Pathfinder and Pathfinder 2 design and mechanics, the various editions of D&D, the Age of Worms*, and zombies! *Warning: Spoilers! You can back Hellfinder, Jason’s horror hack of PF2 here: https://www.backerkit.com/call_to_action/3392da67-300c-44f3-bbc3-84214a5a669c/landing You can find Hopefinder, Jason’s zombie apocalypse … Continue reading Bonus Episode – Rules of the Game with Jason Bulmahn
Buggie gives chase to the evil dwarf. The remaining Slayers meet a new companion, are told a tale, and resolve to stop standing around doing nothing.
The party have split: Buggie is off on an ethereal jaunt, leaving the remaining Slayers to stand around bewildered by cages, switches and levers. Never has the broom cupboard been so busy.
With Xyzanth defeated, the Slayers can rest, level up, and examine some truly evil artefacts, before resuming their hunt for the elusive key!