Drinks break over, we return to Episode 100! The Flayer Slayers have found the last resting place of Icosiol, and great treasures await them. But first they must face the Guardian of the Tomb!
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Have Burple’s Eldritch senses led our heroes to the true tomb of Icosiol? Can they cross the chasm? Can they find the way? Find out in the first part of our 100th episode!
Where the river runs deep and the water is cold as ice… Can the Slayers escape the trap or will they be washed away into the depths? And if they were, would that be a bad thing?
OK, so it’s not a Figurine of Wondrous Power. Our gallant gang are caught between a newly-summoned fiend and the weird blood-blobs of horrid.
Can the party revive Hesti before it is too late? Burple discovers more about his mysterious new powers and what treasures may lie deeper in the tomb. And here is a link to the carving in the Silent Gallery. You can find our Age of Worms maps on our Tumblr.
The Slayers face a final confrontation with the shadow spider! Can they grab the key that might free Hesti Testapod before it scuttles back across the dimensions to its lair?
Hesti Testapod is imprisoned in a lightning-bubble. Our heroes must search for a way to free him. Is the answer really that obvious? And we chat with Mike from Relic of the Past about the show and gaming in general.
The Slayers are marooned in the Shadow World with only a giant spider and Foglamp Sessions for company! Can they escape with their lives?
Our heroes find themselves on the Plane of Shadow, in the larder of their spidery foe! How will they adapt to life in black and white? Sessions eats some sausages.
Sandy has tempted forth the great spider from it’s lair of shadow! Our gallant gang must do battle with the spindly beast, but also face a difficult choice: Do they have the courage for a leap into the dark?