Episode 141 – This is Acid
Disaster strikes the Command Pod. While Lucas is called away to avert tragedy, the endless combat with the acid thing continues. Can the gang run Parker in Lucas’ absence? No. No they can’t.
Disaster strikes the Command Pod. While Lucas is called away to avert tragedy, the endless combat with the acid thing continues. Can the gang run Parker in Lucas’ absence? No. No they can’t.
Happy Star Wars Day! We actually go IN to an asteroid field as we chat with René-Pier of Fari RPGs about the Stoneburner Kickstarter. Then it is back to Ilthane’s lair. Are you crazy enough to follow us?
Paul joins Mike to chat about his new character, then we rejoin the Slayers as they find themselves trapped between a dungeon and some dragons!
Continue reading Episode 139 – It’s Beginning to Look a Lot Like Litmus
It’s time for the great boar race! Or is it? Has the DM spent ages* working up a set of race rules for nothing? Whatever, once the excitement is over, the Slayers set off for Traitor’s Graves Island. Can they find Ilthane’s lair? Or will they find something else entirely? We borrowed some mechanics from … Continue reading Episode 138 – Island of Lost Souls
The gang meet a new associate – let’s not go so far as to say ‘friend’ – and would like nothing more than a decent night’s rest. But there are more comings and goings in their hotel room than an episode of The White Lotus. Also we meet Riley from the Friend & Foe Adventure … Continue reading Episode 137 – Don’t Look Back in Amber
The surviving Slayers level up, split the loot, and encounter a mystery figure.
All is still. All is dark. The Ebon Aspect stands motionless. In the deep crypt the only sound is the creak of Allessandra’s bow as it is drawn for the killing strike. This is her moment.
Can the Slayers escape with their lives from the Ebon Shrine? And if they can, will they call it quits? Or regroup and go again?
That whole ‘never split the party’ thing… It’s more of a guideline, right? The Slayers are in serious trouble as they battle the Aspect of the Overgod and its spectral floaty hand-servant in the tunnels beneath the plague house!
The Slayers have disturbed something awful, something ancient. Can they keep themselves alive long enough to turn the tide?!